require("spruceCut")
require("Wood")
local path = "/treeAlpha2/properties.txt"
local hostPC = 30
sleep(1)
rednet.open("right")
rednet.send(hostPC, "started", "spruceCut")
local tree = Wood:new()



function answer(message, id)
    sleep(0.1)
    rednet.send(id, message, "received")
    sleep(0.1)
    if(message == "init") then
        tree:readConfig(path)
        tree:autoHome()
        rednet.send(id, "init finished", "confirm")
    elseif(message == "checkTree") then
        rednet.send(id, tree:checkTree(), "confirm")
    elseif(message == "plantTree") then
        tree:plantTree()
        rednet.send(id, "plant finished", "confirm")
    elseif(message == "cutTree") then
        tree:cutTree()
        rednet.send(id, "cut finished", "confirm")
    elseif(message == "sort") then
        local hasMore = tree:sort()
        if hasMore then
            rednet.send(id, "sort finished, more in chest", "confirm")
        else
            rednet.send(id, "sort finished, chest empty", "confirm")
        end
    elseif(message == "getFuelLevel") then
        rednet.send(id, tostring(tree:getFuelLevel()), "confirm")
    end
    rednet.send(id, "could not resolve message", "error")
end

local function main()
    while true do
        local id, message = rednet.receive()
        answer(message, id)
    end
end

main()