FarmingTurtle/Turtle/Turtle.lua
2023-01-08 18:24:27 +00:00

179 lines
4.6 KiB
Lua

Turtle = {}
require("movement")
function Turtle:new(t)
t = t or {}
setmetatable(t, self)
self.__index = self
return t
end
function Turtle:updateInv()
self.inv = {}
for slot = 1, 16 do
self.inv[slot] = turtle.getItemDetail(slot, true)
end
end
function Turtle:assertInvUpdate(update)
if (update ~= false) then update = true end
if self.inv == nil then
update = true
end
assert(type(update) == "boolean","update must be of the type boolean")
if update == true then
self:updateInv()
end
end
function Turtle:moveTo(target)
target = self:resolveTarget(target)
self:log("moving to target")
moveTo(target[1], target[2], target[3], target[4], self.dir)
self.x, self.y, self.z, self.dir = target[1], target[2], target[3], target[4]
self:log("target reached")
end
function Turtle:offset(position, dir, offset)
self:assertPositionFormat(position)
assert(type(dir) == "number", "dir must be a number")
assert(type(offset) == "number", "offset must be a number")
local newPosition = self:copyPositionTable(position)
dir = dir % 4
if (dir == 0) then newPosition[1] = newPosition[1] - offset
elseif (dir == 1) then newPosition[3] = newPosition[3] - offset
elseif (dir == 2) then newPosition[1] = newPosition[1] + offset
else newPosition[3] = newPosition[3] + offset
end
return newPosition
end
function Turtle:assertPositionFormat(position)
assert(type(position) == "table", "the target is not a table")
assert(type(position[1]) == "number" and type(position[2]) == "number" and type(position[3]) == "number", "the table doesn't contain the position")
assert(type(position[4]) == "number", "direction is missing")
end
function Turtle:log(message)
if self.verbose == true then
print(message)
end
end
function Turtle:copyPositionTable(position)
self:assertPositionFormat(position)
local positionClone = {}
for i = 1, 4 do
positionClone[i] = position[i]
end
return positionClone
end
function Turtle:reverseArray(a)
local a2 = {}
assert(type(a) == "table", "argument must be an array")
for i = 1, #a do
a2[#a -i + 1] = a[i]
end
return a2
end
function Turtle:isInInv(item, update)
assert(type(item) == "string", "item must be a string")
self:assertInvUpdate(update)
local tag = self:resolveTag(item)
if (tag == "") then
for i = 1, 16 do
if self:checkItemName(item, i) == true then return true end
end
else
for i = 1, 16 do
if self:checkItemTag(tag, i) == true then return true end
end
end
return false
end
function Turtle:resolveTag(item)
local tag = ""
if (item == "sapling") then
tag = "minecraft:saplings"
elseif (item == "log" or item == "wood") then
tag = "minecraft:logs"
elseif (item == "coal") then
tag = "minecraft:coals"
elseif (item == "seed") then
tag = "forge:seeds"
end
return tag
end
function Turtle:checkItemName(name, slot)
assert(type(name) == "string", "tag must be a string")
assert(type(slot) == "number" and slot > 0 and slot <= 16, "slot must be between 1 and 16")
if self.inv[slot] == nil then
self:log("self.inv is empty at slot "..tostring(slot))
return false
end
if self.inv[slot].name == nil then
self:log("no name found")
return false
end
if name == "any" then
return true
end
if self.inv[slot].name == name then
return true
else
return false
end
end
function Turtle:checkItemTag(tag, slot)
assert(type(tag) == "string", "tag must be a string")
assert(type(slot) == "number" and slot > 0 and slot <= 16, "slot must be between 1 and 16")
if self.inv[slot] == nil then
self:log("self.inv is empty at slot "..tostring(slot))
return false
end
if self.inv[slot].tags == nil then
self:log("no tags found")
return false
end
if self.inv[slot].tags[tag] == true then
return true
else
return false
end
end
function Wood:dropItemsDown(item, update)
assert(type(item) == "string", "item must be a string")
self:assertInvUpdate(update)
local tag = self:resolveTag(item)
if(tag == "") then
for i = 1, 16 do
if self:checkItemName(item, i) == true then
turtle.select(i)
turtle.dropDown()
end
end
else
for i = 1, 16 do
if self:checkItemTag(tag, i) == true then
turtle.select(i)
turtle.dropDown()
end
end
end
end